The Defense Hero is a controllable unit that fights alongside fixed towers. Armed with unique active skills (e.g., whirlwind slash, healing aura) and a talent tree, the hero can be upgraded for higher damage, health, and speed. When towers are overwhelmed, the hero charges into zombie crowds to turn the tide.
The Zombie Bestiary catalogues every enemy type, from slow common zombies to explosive rushers and flying variants. Each entry shows damage, health, and attack speed scaled by difficulty. Completing kill‑count quests unlocks tokens for shop items or permanent weakness research against specific zombies.
Battle scenes take place in a cozy town under siege. Zombies pour from multiple map edges while players deploy towers on streets, rooftops, and walls. A countdown timer tracks each wave, and UI hints show when new towers or upgrades become available. The player can also directly control the hero for real‑time action.
The core idea of a cozy town tower defense against zombie hordes is finalized. A playable prototype is built, featuring basic towers, one zombie type, and a continuous wave‑based defense loop to test core combat and building mechanics.
Damage, health, attack speed panels are fully implemented for both defense units and zombies. The upgrade tree, skill module, and hero talent system are added, allowing players to permanently enhance units.